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Question by n3v3r001 · Nov 11, 2014 at 07:31 PM · rotationturret

Is rotation is close enough to shoot?

Hi Community!

I have a turret that is rotating to the enemy. Now i want to check, if the current rotation is "looking close enough" to the enemy that the turret can shoot.

I rotate like this:

 Vector3 lookPos = enemy.transform.position - this.transform.position;
 Quaternion targetRotation = Quaternion.LookRotation(lookPos);
 this.transform.rotation = Quaternion.Slerp(this.transform.rotation, targetRotation, Time.deltaTime * RotationSpeed);


How i check now, if the rotation is close enough to the target, that it "can shoot"? (it does not need to rotate 100% in the right direction, to shoot, maybe 5% diffrence is ok)

Thanks n3v3r001

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Answer by Jeff-Kesselman · Nov 11, 2014 at 07:33 PM

use a Raycast or Spherecast from the gun in its forward direction.

http://docs.unity3d.com/ScriptReference/Physics.Raycast.html

http://docs.unity3d.com/ScriptReference/Physics.SphereCast.html

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Answer by n3v3r001 · Nov 12, 2014 at 08:07 AM

Oh man, you are the best!

Thanks for jog my memory :) I will do it with a raycast now.

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