Question by
sarebots2 · Feb 18, 2019 at 12:28 PM ·
collisionphysicsrigidbodyparticlesystemparticle system
Is there a way to detect particle collision on rigidbody trigger collider?
The collisions work if I turn off "Is Trigger" property but I need them to be trigger colliders.
Comment
You may use Particle System’s Trigger module ins$$anonymous$$d. If you must detect the collision contact point and have accurate bounce behaviour, you may create a separate collider in a separate object parented to the trigger collider object.
Particle System's Trigger module is very limited and I have to manually add each collider and can't just select layers for trigger collision. Even then, I can't know which object the particle hit.
Adding additional colliders for every trigger collider seems like way too much work and I don't need the bounce behavior. Also, possibly might increase the physics impact.