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Question by importguru88 · Jun 13, 2016 at 06:05 AM · c#uitextcanvas

How do I change scene with two ui canvas text

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I want to switch scenes . I am having a problem doing that . I've change the operators and let time reach zero and the scene still dont change. I google the problem and its because ui canvas dont change on web player. This game is for androids and ios. Read about some ui canvas group . I also read about using a but to change scenes. I dont want to use a button . I just want the scenes to switch when the timer reaches zero and the points gotta be lower than the point set. I have scripts save in a document

ui-canvas.zip (1.1 kB)
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Answer by Chamandana · Jun 13, 2016 at 07:49 AM

 using UnityEngine;
 using UnityEditor;
 using UnityEngine.UI;
 
 
 public class Timer : MonoBehaviour
 {
     public float TimeRemaining = 1;
     public string SceneToLoad;
 
     public void Update()
     {
         if (TimeRemaining > 0) {
             TimeRemaining -= Time.deltaTime;
         } else {
             Application.LoadLevel (SceneToLoad);
         }
     }
 
 }
 

Hey try this code, the Timer.cs that I've developed decades ago

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avatar image importguru88 · Jun 14, 2016 at 06:20 PM 0
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No. That script is not going to work . The timer script I got made out works fine . The scene is being change by score and time . I am trying to do that with the Game the script here :

using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.Scene$$anonymous$$anagement; public class Game : $$anonymous$$onoBehaviour {

private $$anonymous$$yClockScript myClock; void Start () { myClock = GetComponent<$$anonymous$$yClockScript>(); }

 // Update is called once per frame
 void Update () {
  if (myClock.m_leftTime < 0 || Game$$anonymous$$anagerSingleton.score > 0)
        {
            Scene$$anonymous$$anager.LoadScene("ui");
        }
 }

}

avatar image MandibleDEV · Jun 14, 2016 at 07:16 PM 0
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shouldn't you be using scene management? do you have an old version?

avatar image importguru88 MandibleDEV · Jun 14, 2016 at 08:29 PM 0
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No . I tried application load and I get an error. Saying to use scenemanager.

avatar image MandibleDEV importguru88 · Jun 15, 2016 at 11:03 PM 0
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i wasn't talking to you

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avatar image importguru88 MandibleDEV · Jun 14, 2016 at 08:31 PM 0
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Score script is the singleton script. Would a dontdestroyonload work ?

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Answer by RealDragonSlayer03 · Apr 06, 2017 at 07:16 PM

You need to add the using tag "using UnityEngine.SceneManager;" if you want to load different scenes. Once you have that, put "SceneManager.LoadScene("SceneNameGoesHere");". Hope this helped!

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