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Question by ez06 · Jan 22, 2016 at 05:55 PM · animations

Is it possible to update the animations of my 3D character without replacing the model?

I have a humanoid character that I have fitted with Box colliders, all over his body. I'm making the animations in 3DS Max.

What if, at some point during development, I want to modify the animations attached to that model, is there a way I can just add the animations to my Unity character, without having to add all box colliders and scripts all over again?

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Answer by Cherno · Feb 01, 2016 at 03:08 PM

If you export the animated mesh and import it into Unity, replacing the existing mesh, then the model in your scene should update without changing any scripts and other components, as long as the hierarchy is not changed.

You can also assign different rigs at runtime:

Shared skeleton and animation state

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