Question by
shadowpuppet · Jul 08, 2017 at 01:54 AM ·
camera-movementmouse positionsensitivity
mouse sensitivity changes from editor to build. Can there be a control for this?
I have a racing game where you steer with the mouse. The sensitivity settings for this are on the TPS camera script. In the editor I have it at 40 for the optimal blend of realism/gameplay fun. but when I do a build for either PC or Web the rate is waaaaay to slow. Instead of just a flick of the wrist o turn I have to run the mouse across the pad lift and repeat. when I up the settings on my camera ( making it unplayable in the editor) to 65 it works well in a build. Question is is there anyway to control this? I also noticed that changing the graphics quality changes the sensitivity as well. I mean it is a major element of the game so how do I keep it from going any which way it wants?
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