Question by
UnholyK · Jul 07, 2017 at 04:53 PM ·
2d gamechildplatformercollision2d
Losing collision when detach a gameobject forms its parent in game
hi everyone, i have a problem creating a boomerang weapon style on a platformer 2D game, but there is an issue with the collider of this game object, originally the boomerang its a child of the player, when its throw its detach from him, in this moment the boomerang lose every collision or trigger but the box collider2d its still on.
thanks , sorry for my english
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