Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by oranmooney · Jul 07, 2017 at 03:51 PM · animationanimationsplaymodestopping-animation

if (Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.LeftShift)) with , PlayMode.StopAll);????

It says something about ints in error log, but i thought this worked in older unity c# correct me if i am wrong i need to get around this it is driving me mad i cannot find any links for c#, hope full using ints isn't the only way because i have no idea how to work them(error log: error CS1503: Argument #2' cannot convert UnityEngine.PlayMode' expression to type `int')

thanks in advance!

public class PlayerAnimations : MonoBehaviour {

 private Animator PlayerAnimator;

 void Start () 
 {
     PlayerAnimator = GetComponent<Animator>();
 }
 
 // Update is called once per frame
 void Update () 
 {
     if (Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.LeftShift))
     {
         PlayerAnimator.Play("Run", PlayMode.StopAll);
         PlayMode.StopAll;
     }
     else if (!Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.LeftShift))
     {
         PlayerAnimator.Play("Idle");
        
     }

     if (Input.GetKey(KeyCode.W))

     {
         PlayerAnimator.Play("Walk", PlayMode.StopAll);

     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Dave-Carlile · Jul 07, 2017 at 03:58 PM

What is line 14 for? It looks like an attempt at calling a function, but PlayMode.StopAll is part of an enumeration. You pass it as a parameter to a function on line 13 and in other places. Remove that line and you should be in good shape.

Also, if you look at the documentation for the Animator.Play method it doesn't take a PlayMode variable, so you'll have problems there as well.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image oranmooney · Jul 07, 2017 at 06:06 PM 0
Share

ye line 14 was accidental, thanks for the help do you know any links for an example use of IAnimatorControllerPlayable.Play? all im looking to do is stop and animation the run while i walk vice versa only simple version. @Dave-Carlile

avatar image Dave-Carlile oranmooney · Jul 07, 2017 at 06:21 PM 0
Share

Unity has tutorials in the Learn section linked at the top.

https://unity3d.com/learn/tutorials/topics/animation/animator-component

avatar image oranmooney Dave-Carlile · Jul 08, 2017 at 03:57 AM 0
Share

Thanks. @Dave-Carlile

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

166 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Animation stops when starting a new one 1 Answer

Problems with an animation 0 Answers

Animation plays in preview but not in playing mode 0 Answers

Animation not playing correctly 1 Answer

About mecanim and changing animations, there must be more clever way of doing this. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges