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Rotation not working as expected
I have an imported model from the Unity store, and everything works fine except for when I try to attempt to change the rotation of the child transforms.
Here I am attempting to make "Bip001 Spine1" look at the cube and as you can see I'm getting some interesting results:
//animationUpperBody = Bip001 Spine1
//lookAt = LookAtMe
animationUpperBody.LookAt(lookAt);
Any thoughts?
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