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Simulate Under Water.
Ok so the majority of my game takes place under water. i'd like it to be a royal blue but transulcent so you can see the player (its in a third person perspective) any idea on how i could do this?
This is a fairly "big" question and there are dozens of things you can do to achieve an underwater effect (just try searching for "Unity underwater effect" and see how many results you get).
One thing that's common is to use fog to simulate the decreased visibility. You can use the Global Fog image efect from the standard assets, or even better, the improved Global Fog that's available on the user wiki (I think) which supports colored fog.
To tint everything blue, you can look into Color Correction, there should be an article about it on the User $$anonymous$$anual.
Answer by JoshuaMcKenzie · Apr 09, 2016 at 03:15 PM
I'd point you to watch "How did they do that? - Mario Sunshine's Water" from ClassicGamejunkie it briefly mentions what techniques the game used to make great looking water that's easy on the system. from there you can go into some research over which techniques that you want to use for your game and how you can do them.
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