Question by 
               williampigmeu · Jul 06, 2017 at 11:49 PM · 
                rotatenavmeshagentmove  
              
 
              NavMesh, wait for rotation before moving
In Warcraft 3/Dota 2, the characters only begin to move after they have finished their rotation and are looking towards their next path position. How can I do this with the Unity's NavMeshAgent? I've tried stopping the agent ( nav.isStopped = true; ), then rotating it with Quaternion.Slerp and resuming its movement again, but it doesn't work. 
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