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Question by chrisw90uk · May 07, 2017 at 12:46 PM · cameracamera movementcamera rotation

Edit Z position of third-person style camera

Hello,

I'm new to Unity (like, a day's experience). I've created a camera that follows and rotates a player object with the mouse from an existing tutorial which works great. However, I'd like to be able to modify the distance of the camera from the player and also the X rotation. I've been tinkering with the values to see if I can figure it out but I've had little luck. Any help would be appreciated :)

Here's my camera script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

 public class camCtrl : MonoBehaviour {

 //camera pos rel to player

 public GameObject player;
 private Vector3 offset;
 public float mouseSpeed = 10f;


 // Use this for initialization
 void Start () {

     //set position to player offset

     offset = transform.position - player.transform.position;

     //lock cursor to middle

     Cursor.lockState = CursorLockMode.Locked;
     Cursor.lockState = CursorLockMode.None;
     Cursor.visible = false;

 }

 // Update is called once per frame
 void LateUpdate () { //runs every frame but guaranteed to run after all update functions

     //rotate player character

     float mouseX = Input.GetAxis("Mouse X") * mouseSpeed;
     player.transform.Rotate(0, mouseX, 0);

     //rotate camera relative to player

     float angle = player.transform.eulerAngles.y;
     Quaternion rotation = Quaternion.Euler(-10, angle, 0);
     transform.position = player.transform.position + (rotation * offset);

     transform.LookAt(player.transform);
 }
 }
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