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Is there any way to store a 3D object/image in a cloud storage and then "calling" it into the game/app itself?,Is there any way to store a 3D object in a cloud storage and then "calling" it through the game/app itself rather than in the editor?
I'm trying to create a mobile app where the user may add 3D objects/images into a scene, from a list of available of 3D objects/images which are given in the app. I will be adding a LOT of 3D objects/images into that list and I would like to know how I'm going to store it in a cloud database and how I'm going to call it into the game/app?,So I'm trying to create a mobile app that can add 3D objects into a scene, and I'm going to try creating a LOT of 3D objects where the user can choose from. But storing these 3D objects in the app only may cause the app to crash or the app's storage would be too big for the user's phone. So I'm thinking of putting it into a cloud storage. But how can I do this? How can I store 3D objects into a cloud?
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