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Question by
Teadaddy · Feb 21, 2017 at 04:15 PM ·
scripting problemwebgl
script error in web GL
I would like to understand this error, the strange thing is that it is having trouble with a script that runs fine in another version of the same environment. Any help on understanding what I am looking at here would be helpful, Thanks!
The script(s) in question are -
using UnityEngine;
using UnityEngine.EventSystems;
using System;
using UnityEngine.Events;
public class PressHandler : MonoBehaviour, IPointerDownHandler {
[Serializable]
public class ButtonPressEvent : UnityEvent { }
public ButtonPressEvent OnPress = new ButtonPressEvent();
public void OnPointerDown(PointerEventData eventData) {
OnPress.Invoke ();
}
}
AND-----------------------------------
using UnityEngine;
using System.Runtime.InteropServices;
public class OpenLinkJSPlugin : MonoBehaviour {
public string DocToOpen;
public void OpenLinkJSPlug() {
#if !UNITY_EDITOR
openWindow(DocToOpen);
#endif
}
[DllImport("__Internal")]
private static extern void openWindow (string url);
}
error.jpg
(262.8 kB)
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Best Answer
Answer by Teadaddy · Feb 25, 2017 at 03:14 PM
I did find the answer, so I thought I would post if anyone following or finding this is interested. I was missing a file in my plugins folder setting the path to use the OpenWindow.jslib in my WebGL build.
plugininspector.png
(23.0 kB)
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