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Question by AgeTDev · Sep 19, 2016 at 08:44 AM · 2deditorspriteanimator

How to get all Sprites used in a 2D Animator?

Hello,

Has anyone yet tried to extract all sprites that are used in a 2D Animator ? My goal is to do this in the Editor, by code. Anyone got a suggestion on how to do this ? I jeed all the sprites used by all the animations inside a single Animator

Thanks, T

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avatar image yasser_kaddoura · Sep 19, 2016 at 01:25 PM 0
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How about putting all the sprites in a folder and then you can get all of the sprites from it?

avatar image AgeTDev yasser_kaddoura · Sep 19, 2016 at 02:26 PM 0
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because that is not the way i want to do it :P

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Answer by AgeTDev · Sep 19, 2016 at 02:29 PM

Okay i figured out how to do it, so if anyone here is interested in this , there you go :

 #if UNITY_EDITOR
     public static List<Sprite> GetSpritesFromAnimator(Animator anim)
     {
         List<Sprite> _allSprites = new List<Sprite> ();
         foreach(AnimationClip ac in anim.runtimeAnimatorController.animationClips)
         {
             _allSprites.AddRange(GetSpritesFromClip(ac));
         }
         return _allSprites;
     }
 
     private static List<Sprite> GetSpritesFromClip(AnimationClip clip)
     {
         var _sprites = new List<Sprite> ();
         if (clip != null)
         {
             foreach (var binding in AnimationUtility.GetObjectReferenceCurveBindings (clip))
             {
                 ObjectReferenceKeyframe[] keyframes = AnimationUtility.GetObjectReferenceCurve (clip, binding);
                 foreach (var frame in keyframes) {
                     _sprites.Add ((Sprite)frame.value);
                 }
             }
         }
         return _sprites;
     }
 #endif

And then you can simply call GetSpritesFromAnimator(_anim) with your animator of choice as argument and you will get a list of Sprites back :)

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avatar image bilalakil · Apr 19, 2021 at 01:16 AM 0
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Awesome! Thanks for sharing your solution

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