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Question by octaviotastico · Jul 06, 2017 at 12:40 AM · camera movementthird person controllerfollowing

How do I make my character to walk, or run relative to the movement of the camera?

I made this code:

 public Animator anim;
 public float WalkSpeed = 2f;
 public float RunSpeed = 4f;
 public float TamSalto = 3f;

 void Awake()
 {
     anim = GetComponent<Animator> ();
 }
 
 void Update()
 {        
     Caminar ();
     Correr ();
     Saltar ();
 }
 
 void Caminar()
 {
     if (Input.GetKey (KeyCode.W))
     {
         anim.SetBool ("Caminar", true);
         transform.Translate(Vector3.forward * WalkSpeed * Time.deltaTime);
     }

     if (Input.GetKey (KeyCode.S))
     {
         anim.SetBool ("Caminar", true);
         transform.Translate(-Vector3.forward * WalkSpeed * Time.deltaTime);
     }

     else if (Input.GetButtonUp ("Vertical"))
     {    
         anim.SetBool ("Caminar", false);
     }
 }

 void Correr()
 {

     if (Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.LeftShift))
     {
         anim.SetBool ("Correr", true);
         transform.Translate(Vector3.forward * RunSpeed * Time.deltaTime);
     }

     else
     {
         anim.SetBool("Correr", false);
     }
 }

 void Saltar()
 {
     if (Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.LeftShift))
     {
         if (Input.GetKeyDown (KeyCode.Space))
         {
             anim.SetTrigger ("SaltaMientrasCorre");
             transform.Translate(Vector3.up * TamSalto * Time.deltaTime);
         }    
     }
 }

It works perfectly to walk, run, and jump while I run. But the problem is that I want to make the character to walk where the camera is pointing. I mean, if I'm walking straight, and then, I move the mouse to the right, I want that the character just keep walking, but walking to that direction. Then, if I'm running straight, and theres an object I want to avoid, I want to move the mouse to the left (for example) and I want that the character keep runing to where I'm looking (slightly to the left).

I also have a script that makes the camera to orbit the player like the camera of GTA San Andreas. This is the script:

var target : Transform; var distance = 10.0;

var xSpeed = 250.0; var ySpeed = 120.0;

var yMinLimit = -20; var yMaxLimit = 80;

private var x = 0.0; private var y = 0.0;

@script AddComponentMenu("Camera-Control/Mouse Orbit")

function Start () { var angles = transform.eulerAngles; x = angles.y; y = angles.x;

 // Make the rigid body not change rotation
 if (GetComponent.<Rigidbody>())
     GetComponent.<Rigidbody>().freezeRotation = true;

}

function LateUpdate () { if (target) { x += Input.GetAxis("Mouse X") xSpeed 0.02; y -= Input.GetAxis("Mouse Y") ySpeed 0.02;

     y = ClampAngle(y, yMinLimit, yMaxLimit);
             
     var rotation = Quaternion.Euler(y, x, 0);
     var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
     
     transform.rotation = rotation;
     transform.position = position;
 }

}

static function ClampAngle (angle : float, min : float, max : float) { if (angle < -360) angle += 360; if (angle > 360) angle -= 360; return Mathf.Clamp (angle, min, max); }

It's in JavaScript. Thank you! :D

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