Critical Strike Damage (Making the UI text bigger when critical strike happens)
Hi! I'm currently using a apply/takedamage system that randomly rolls a 10% chance on each successful hit, to create a critical strike. I have my Damage function call a prefab which loads a text that has an animation set to my character or the enemy character that has an animator controller attached, this controllers sends the text upwards from my Character/enemycharacter. Basically, a text move upwards from the enemy being hit which shows how much damage they took.
I want to somehow move to an animation of the text getting bigger upon critical strike, how would I go about achieving this?
If you need me to submit code snippets if this wasn't clear enough on what I'm trying to achieve, let me know! :)
Thanks, in advance
Your answer
Follow this Question
Related Questions
[Solved] I can't call Method from Referenced Script 1 Answer
Both players take damage when hit?,both players take damage 0 Answers
How to modify animator transition conditions via script 0 Answers
Why does my player character take damage instantly, i have an IEnumerator? 2 Answers
Variety of animation and meshes. 0 Answers