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Question by Leucaruth · Apr 13, 2014 at 06:54 PM · rotationrigidbody2dcollider2dpolygoncollider2d

Problem with rotation in unity2D with PolygonCollider2D

Hi

I have been testing how Collider2D works and I have found some bit of trouble.

If you have a sprite and add a PolygonCollider2D, or any other kind of collider2D, if you rotate it in the X or Y axis, the collider will adapt to the sprite, thats good.

The problem is if I add a RigidBody2D, as it will ignore the X or Y rotation and reset it as if those values were 0, even if the sprite is still rotated. Everything returns to normal if I remove the RigidBody2D.

I don't really understand why this happens and if this could be avoided as I would really like to play with this kind of rotation.

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