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Question by ashjack · Dec 27, 2014 at 04:27 PM · c#importfunctionusing

Making a script's functions available with 'using...'

I want to make something for the asset store, and I want someone to be able to put 'using myScript' and then be able to access the functions that I have written in it. How can I do this?

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avatar image gjf · Dec 27, 2014 at 05:53 PM 1
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ensure that all of your code is within your own namespace, but make sure it's unique to avoid conflicts with other assets although that may not apply in all cases. depends how one would use your asset...

avatar image ashjack · Dec 27, 2014 at 06:35 PM 0
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Ah, namespace. After a bit of research I now know how to use a namespace. Thank you!

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Answer by ashjack · Dec 27, 2014 at 06:35 PM

http://docs.unity3d.com/Manual/Namespaces.html

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