Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by soundwav_ · Aug 10, 2013 at 01:44 AM · serializationcustom-inspectorserializablecustom-editor

Custom Editor: Weird reset when clicking Play

I'm creating a custom editor and I'm having a weird issue.

When I change the values in the custom editor and click Play, the values get reset to their previous values... But... If I make a change in the custom inspector Script (any change, like deleting a character, then adding it again), then re-save, and then change the values in the inspector, then these values act as expected and don't get reset when I then click Play.

I'm using Unity 4.1.5f1 on a OSX 10.8.4.

Here is a simplified version of the custom inspector (I'm also using Lists of a wrapper class containing a basic int[] arrays), but the reset occurs also with these basic IntFields:

 // MachineConfig.cs
     
     using UnityEngine;
     using System.Collections;
     using System.Collections.Generic;
     
     [System.Serializable]
     public class MachineConfig : MonoBehaviour {
         public int     symbolHeight;
         public int     symbolWidth;
     }


 // MachineConfigInspector.cs
     
     using UnityEngine;
     using UnityEditor;
     using System.Collections;
     using System.Collections.Generic;
     
     [CustomEditor( typeof(MachineConfig) )]
     
     public class MachineConfigInspector : Editor {
         
         public override void OnInspectorGUI () {
                 EditorGUILayout.BeginHorizontal();
             EditorGUILayout.LabelField("Symbol Width:", GUILayout.Width(80));
             machineConf.symbolWidth = EditorGUILayout.IntField(machineConf.symbolWidth, GUILayout.Width(40));
             machineConf.symbolHeight = EditorGUILayout.IntField(machineConf.symbolHeight, GUILayout.Width(40));
             EditorGUILayout.EndHorizontal();
           }
  }



...I also tried adding:

 if (GUI.changed) {
     EditorUtility.SetDirty(machineConf);    
 }

But it doesn't seem to help...

Any help about why this is happening will be much appreciated :)

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by soundwav_ · Aug 11, 2013 at 04:18 AM

It seems like the issue was because I was marking a MonoBehaviour as Serializable.

When I removed the [System.Serializable] from above the class declaration (`public class MachineConfig : MonoBehaviour`), all the data seems to be saved properly.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can I serialize data in an Editor class? 1 Answer

Serialized data show information after load 0 Answers

Getting a target's gameobject in custom editor 1 Answer

UnityEngine.GameObject not marked as Serializable? 1 Answer

Custom Editors for classes that derive from system.object 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges