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Question by Darius0995 · Jul 05, 2017 at 03:36 AM · gameobjectcomponentfixedupdatemovepositionridgidbody

GameObject stutters when moving if refresh rate is not set to 60hz.

Okay, so I have a GameObject with a RigidBody 2D component attached. I move this GameObject using 'Rigidbody.MovePosition' - this is placed within FixedUpdate. The Object moves smoothly when my monitor's refresh rate is set to no more than 60hz.

If my monitor's refresh rate is set to a higher refresh rate i.e. 144hz - the GameObject looks to frequently stutter when moving.

Is there anything I can do to remedy this problem? Surely the user isn't limited to just a 60hz refresh rate?

Thanks.

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avatar image Cornelis-de-Jager · Jul 05, 2017 at 03:45 AM 0
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See this: https://forum.unity3d.com/threads/4-5-physics-inertia-fix-inertiacalculator-component-and-editor.248602/

avatar image Cornelis-de-Jager · Jul 05, 2017 at 03:46 AM 0
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Try using Update or LateUpdate ins$$anonymous$$d of FixedUpdate.

avatar image tanoshimi · Jul 05, 2017 at 09:58 AM 0
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What's your fixed timestep, and what interpolation are you using on the rigidbody?

avatar image Darius0995 tanoshimi · Jul 05, 2017 at 04:22 PM 0
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$$anonymous$$y Fixed Timestep is set to 0.02, and the interpolation is set to Interpolate.

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Answer by Darius0995 · Jul 05, 2017 at 04:25 PM

Wow.. so the problem seems to have fixed itself. A reset of Unity wasn't required, but a reset of my system as a whole was needed. So it would seem that it must have been an internal hardware/software issue, i did recently do an update for an Nvidia driver...

Sorry for the waste of time, thanks to those who responded.

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