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Question by precious-logic · Nov 07, 2013 at 12:46 PM · animationphysicscharactercontroller

Character Controller + Animation Not Working As It Should

Hi,

I am newbie on unity3d, I am making the runner game, I got the character + animation from free site. I attached the character controller with my character for movement. It's working fine for left,right,forward. But If i make the character jump and change my animation for jump + giving force to character controller too for jump then my character controller is move little from ground while animation move more than character controller. How can i sync the character controller to move the same height as animation or some other physic thing that work perfect for me. Like if i make jump of character then it should be as perfect as character animation. if i roll or slide it also work with that, In other words pixel perfection collision as all other games already doing.

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avatar image Stormizin · Nov 07, 2013 at 12:52 PM 0
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try to adjust the force you're giving to your "jump" action Also try to look at this link: Rigidbody Functions

avatar image precious-logic · Nov 07, 2013 at 12:54 PM 0
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if i give more force to character controller then animation go more up so it look like character is jumping too long.For more detail i am using character controller move function for it, I just set the y value like 6 for jump and call the character controller move function.

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