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Question by SuperReaper1999 · Dec 31, 2015 at 02:01 AM · unity 5javascriptnetworking

Doors only open when host triggers it

The doors open only if the host is the one that tries to open it and I can't figure out why here is the code that I have

 public class DoorScript extends NetworkBehaviour {
 
 var smooth = 2.0;
 var DoorOpenAngle = 90.0;
 
 var defaultRot : Vector3;
 var openRot : Vector3;
 
 @SyncVar
 var open : boolean = false;
 
 function Start(){
     defaultRot = transform.eulerAngles;
     openRot = new Vector3 (defaultRot.x, defaultRot.y + DoorOpenAngle, defaultRot.z);
 }
 
 function Update (){
 
     if(open && transform.eulerAngles != openRot)
     {
         CmdOpenDoor();
     }
     else if (!open && transform.eulerAngles != defaultRot)
     {
         CmdCloseDoor();
     }
 }
 
 function ChangeOpenState(){
     open = !open;
 }
 
 @Command
 function CmdOpenDoor(){
     RpcOpenDoor();
 }
 
 @Command
 function CmdCloseDoor(){
     RpcCloseDoor();
 }
 @ClientRpc
 function RpcOpenDoor () {
     transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, openRot, Time.deltaTime * smooth);
 }
     
 @ClientRpc
 function RpcCloseDoor () {
     transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, defaultRot, Time.deltaTime * smooth);
 }
 }

the function ChangeOpenState is called in another script when the player is looking at a door

I'm sorry if this is a stupid question

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Answer by SuperReaper1999 · Jan 02, 2016 at 01:33 PM

I fixed this issue by moving the Command to a different script that was active only on the player.

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