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This question was closed Mar 01, 2014 at 04:59 PM by Kacer for the following reason:

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Question by Kacer · Jan 04, 2013 at 10:04 AM · renderinglightmapnoise

Blotchy lightmap rendering (Unity Free)

I'm currently trying to bake some lightmaps for an AR app to android, though i've run into a problem.

Whenever i do renders with the lightmap the renders come out looking like this: ![alt text][1]

And this is on high quality. I have no idea what i'm doing wrong as it looked fine the first few times i did the renders, then out of the blue it began looking like this.

I'm kinda frustrated, and i hope you can help me out :)

Thank you in advance [1]: http://i.imgur.com/mxNxk.png

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avatar image sharpshot124 · Jan 04, 2013 at 11:24 AM 1
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what is the texel resolution? also re$$anonymous$$d me, does unity free support shadows in lightmaps? if so u may need to chect the shadow settings

avatar image Kacer · Jan 04, 2013 at 11:26 AM 0
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Texel resolution is 50, and no, unity free doesnt support Shadows, but i assume its not the same since the first few bakes were fine and high quality.

That could of course be some trial stuff.

avatar image sharpshot124 · Jan 04, 2013 at 12:43 PM 1
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try raising the resolution to 100 and also can u post a screen shot of the options available to you, lastly how many objects are being lightmapped, is it all objects that do this or only one or a few?

avatar image Kacer · Jan 04, 2013 at 01:04 PM 0
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http://i.imgur.com/uh$$anonymous$$l$$anonymous$$png

Here are the settings, while using a resolution of 100.

Its the entire scene thats being baked.

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Answer by sharpshot124 · Jan 04, 2013 at 01:21 PM

ah i believe i know the issue, either try switching to single maps or use deferred rendering on your camera (although i think deferred rendering may be a pro only feature) and see if that fixes the issue

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avatar image sharpshot124 · Jan 04, 2013 at 01:23 PM 0
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either that or u can check the use in forward rendering and write shaders to make them work with forward rendering

avatar image Kacer · Jan 04, 2013 at 02:21 PM 0
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Sadly, this did not help, there were barely any change :(

avatar image sharpshot124 · Jan 04, 2013 at 07:31 PM 0
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ok, it should at least improve the performance for later down the road, especially since its a mobile app. my last idea is the AO, just for touble shooting try turning the AO off completely and see if it still happens

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Answer by MrTea · Jan 04, 2013 at 08:30 PM

There is a check box on the 'maps' tab in the lightmapping window for compressing the lightmapped image - this is ticked by default and looks to be over compressing the image. Try un-checking the 'Compressed' option - this should solve your issue (although this will result in a larger image file size).

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