Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Mat Brummitt · Jun 23, 2010 at 11:22 PM · iphoneprofile

Unity iPhone - OS 4.0 Update - Provisioning Profiles no longer working?

Hi all,

I updated my iPhone to the new OS 4.0 last night and today went to build my unity iPhone game/app and everything built ok, but the message I got at the end was "No provisioned iPhone OS device is connected". Looking at the Xcode organiser, it shows my connected device with an amber icon next to it, and all my provisioning profiles show up as "Installed" but also with an amber icon.

Is there something I need to do to make the existing provisioning profiles work since updating to OS 4.0?

Thanks

Mat

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Tetrad · Jun 24, 2010 at 12:35 AM

If you're not using the iOS4 SDK you won't be able to use your device with iOS4 installed on it for debug/release builds. You can still make an ad hoc build and install it through iTunes, though.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mat Brummitt · Jun 24, 2010 at 09:47 AM 0
Share

awesome-o! Thanks for pointing that out :)

avatar image
0

Answer by Suneet Amrute · Jul 01, 2010 at 07:58 PM

I just received an email from Apple that new apps or updates will require them to be built with the iPhone SDK 4.0. Unity iPhone 1.7 is not built for 4.0 sdk. If you still build it, it says Unity iphone was built for armv 7 architecture and the one on my device (updated to iOS 4.0) has armv 6.

How are you supposed to build games with Unity iPhone 1.7 that will be approved for the App Store any more???

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Huminah · Jul 07, 2010 at 02:03 PM

Can someone please answer this question?? How are we supposed to build games for the iPhone with Unity if Apple will no longer accept them??

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Carl · Feb 17, 2012 at 06:47 AM

I have a developer license. I've used it to build apps using adobe air. I own Unity Pro, and just downloaded Unity 3.5 demo which seems to be able to build to IOS by itself? Is that correct?

Anyway, when I try to build to IOS, it says:

error building Player: Exception: iPhoneBundleIdentifier has not been set up.

I assume it wants my provisioning file and all that but I can't google find anything telling me how to set that up in Unity.

If possible I'd like to do it without xCode, it's a huge download and I don;t want to work in xCode, I want to work in Unity.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Detailed Guide to Provisioning for Unity iPhone App 0 Answers

Why is my iPhone provisioning profile no longer working...? 1 Answer

How do I get started with iPhone/iPad game dev? 3 Answers

Xcode build crashes 0 Answers

malloc :*** error for object 0 x xyz : pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug [Iphone][Unity] 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges