- Home /
 
               Question by 
               anosmicAnimator · Nov 21, 2013 at 02:05 AM · 
                2drotationsprite  
              
 
              Trying to rotate a 2D sprite
I've got this code attached to a 2D sprite that I want to rotate. So far I'm working on making it rotate left when the left arrow key is pressed. I get no parsing errors, but when I run the game, the code doesn't work. Any idea what I'm doing wrong?
 using UnityEngine;
 using System.Collections;
 
 public class Rotate : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
 
         if (Input.GetButtonDown ("left"))
             RotateLeft();
     }
 
     void RotateLeft () {
         Quaternion theRotation = transform.localRotation;
         theRotation.z *= 270;
         transform.localRotation = theRotation;
     }
 }
 
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by Eric5h5 · Nov 21, 2013 at 03:50 AM
 void RotateLeft () {
    transform.Rotate (Vector3.forward * -90);
 }
Looks like I have another problem now...
 UnityException: Input Button left is not setup.
  To change the input settings use: Edit -> Project Settings -> Input
Alright, it works now. Thanks for your help, everybody!
Answer by epicpython · Sep 18, 2016 at 02:41 PM
Instead of subtracting 90 from the forward direction, you can use Vector3.forward and vector3.back:
 //rotate counterclockwise
 transform.Rotate (Vector3.forward);
 
 //rotate clockwise
 transform.Rotate (Vector3.back);
Your answer
 
 
             Follow this Question
Related Questions
2D Sprite Animation - Rotate animation on axis 1 Answer
Ground checking with a frequently rotating player 2 Answers
2D LookAt not working as intended 1 Answer
2 fingers sprite rotation 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                