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Question by Sypwer · Feb 11, 2019 at 07:20 PM · 2dphysicsinputphysics2d

How do you detect if two specific objects are touching each other without collision.

My game's bird's eye view and i want to have a certain game object that gives input when the player's on top of it

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avatar image xxmariofer · Feb 11, 2019 at 08:35 PM 0
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you can implement your own collision detection system or use rycast for this.

avatar image Crumpet · Feb 12, 2019 at 12:30 AM 0
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isTrigger?

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Answer by James_BadAlchemy · Feb 12, 2019 at 01:11 AM

  1. Why not use collision?

  2. You -could- shoot a raycast down and check to see what you're hitting. This is more expensive, though.

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Answer by stitchfingervideo · Feb 12, 2019 at 05:29 AM

If it's birds'-eye, just put a check in your update to see whether the player's 2D coordinates match that of your game object.

 Update()
 if (transform.position.x == player.transform.position.x &&
     transform.position.z == player.transform.position.z)
 {
    //Do some thing
 }

Something like that would work.

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avatar image Crumpet · Feb 12, 2019 at 06:04 AM 0
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This wouldn't work very well that's just checking if it's at point, it could be 0.001 off on one axis and this wouldn't work...

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Answer by Chimer0s · Feb 12, 2019 at 05:43 AM

If you don't want to use collision you could perform a distance check.

     if (Vector3.Distance(player.position, other.position) <= 0.1f)
         DoTheThing();

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avatar image Crumpet · Feb 12, 2019 at 06:00 AM 0
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I dunno why people wouldn't just set it to isTrigger sounds like what OP wants.

avatar image xxmariofer Crumpet · Feb 12, 2019 at 08:37 AM 0
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because it feels like he is asking of a solution for checking collisions without unity physics, and the easiest approach for that would be rycast

avatar image Crumpet xxmariofer · Feb 12, 2019 at 12:45 PM 0
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I think he wants to check if his player is on top of a position, he just doesn't want it to have collision. Anyway this answer is probably the thing to do.

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