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Question by Kingofweirdos · Jul 04, 2017 at 02:10 AM · c#scripting problem3dmovement script

Movement Code not working

Hi guys I have a code that doesn't seem to be working for 3D I can move left and right but i cannot go forwards or backwards and my jumping is perfectly fine for my purpose. I would like you guys to look at the below script and let me know.

 using UnityEngine;
 using System.Collections;
 public class PlayerMove: MonoBehaviour {
     public float speed = 5f;
     public float jumpSpeed = 8f;
     private float movement = 0f;
     private Rigidbody rigidBody;
     private float move = 0f;
     // Use this for initialization
     void Start () {
         rigidBody = GetComponent<Rigidbody> ();
     }
 
     // Update is called once per frame
     void Update () {
         movement = Input.GetAxis ("Horizontal");
         move = Input.GetAxis ("Vertical");
         if (movement > 0f) {
             rigidBody.velocity = new Vector2 (movement * speed, rigidBody.velocity.y);
         }
         else if (movement < 0f) {
             rigidBody.velocity = new Vector2 (movement * speed, rigidBody.velocity.y);
         } 
         if (move > 0f) {
             rigidBody.velocity = new Vector2 (move * speed, rigidBody.velocity.z);
         }
         else if (move < 0f) {
             rigidBody.velocity = new Vector2 (move * speed, rigidBody.velocity.z);
         } 
         if(Input.GetButtonDown ("Jump")){
             rigidBody.velocity = new Vector2(rigidBody.velocity.x,jumpSpeed);
         }
     }
 }
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Answer by Raimi · Jul 04, 2017 at 12:46 PM

Not Quite sure. You are using a Vector2 to move along Z axis. Vector2 takes X and Y. You should use Vector3 which takes X, Y and Z.

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Answer by cbjunior · Jul 04, 2017 at 01:01 PM

You're using Vector2s, which only define the dimensions x and y, which in Unity 3D space represent left/right and up/down respectively.

You should use a Vector3 to represent the velocity in three dimensional space, it will be more intuitive and account for all three dimensions of movement.

 Vector3 movement = Vector3.zero;
 
 void Update()
 {
     movement = new Vector3 (InputGetAxis ("Horizontal"), 0.0f, Input.GetAxis ("Vertical"));
 
     rigidbody.velocity = movement * speed;
 }

EDIT: After reading through your code again, I don't think you exactly understand what vectors are. Vectors represent a point in space or a direction, depending on how you use them. They don't associate one value with another, which is how you seem to be using them. I would recommend reading through some of the tutorials to get a better grasp on Vectors.

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avatar image efeguclu · Jul 04, 2017 at 01:02 PM 0
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You didn't define speed set it to 5f or another value..

avatar image cbjunior efeguclu · Jul 04, 2017 at 01:05 PM 0
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I didn't post an entire script. I was just showing them how to use a Vector3 to define three dimensional movement.

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