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Losing Focus When Zooming In And Out
When I change ortographic camera size it seems to lose focus. It looks different in gallery and in unity. This is in gallery.
And this is in Unity.
I am using unlit/texture shader and i have turned off everything in mesh renderer.
Answer by Namey5 · Jul 04, 2017 at 10:12 AM
In the import menu for the texture, set the filter mode to point, rather than bilinear/trilinear. Unity likes to filter images at a per pixel level to get smooth results, but if you are using a low resolution texture on purpose filtering is not something you want.
Thanks for help. It looks better now, but it seems like it has lost some of the pixels color information. The texture is actually pretty large, this is just a detail of it.
I played a bit with max size and format and when I set it to truecolor and 8192 max size I get the best result, but not quite as original. By the way the size of original is 5632 x 2048 but when I set max size to 8192 I get texture which is 4096 x 2048 which is not to scale.