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This question was closed Jul 04, 2017 at 10:01 AM by Hellium for the following reason:

Posting about a specific compiling error

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Question by TayyabShaheen · Jul 03, 2017 at 10:20 PM · c#unity 5error

I keep getting compiler errors even though my script has no errors?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerController : MonoBehaviour {

 public float movespeed;
 public float jumpforce;

 private Rigidbody2D myRigidbody;

 private Collider2D myCollider;

 public bool grounded;
 public LayerMask whatIsGround;

 // Use this for initialization
 void Start () {
     myRigidbody = GetComponent<Rigidbody2D > ();

     myCollider = GetComponent<Collider2D> ();
 }

 // Update is called once per frame
 void Update () {

     grounded = Physics2D.IsTouchingLayers (myCollider,whatIsGround);

     myRigidbody.velocity = new Vector2(movespeed,myRigidbody.velocity.y);

     if(Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0) )
     {
         if (grounded) 
         {
             myRigidbody.velocity = new Vector2 (myRigidbody.velocity.x, jumpforce);
         }
 }

}

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avatar image Mergster · Jul 03, 2017 at 10:24 PM 0
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What sort of errors are you getting?

avatar image bobisgod234 · Jul 04, 2017 at 01:43 AM 1
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It's difficult to tell due to how you pasted the script, but it looks like you may be missing a '}' at the end of your class.

avatar image OusedGames · Jul 04, 2017 at 01:48 AM 0
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The script looks fine to me!! Can you show the Error $$anonymous$$essage?

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Answer by SohailBukhari · Jul 04, 2017 at 09:35 AM

Class brace is missing in your code.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerController : MonoBehaviour
 {
 
     public float movespeed;
     public float jumpforce;
     private Rigidbody2D myRigidbody;
     private Collider2D myCollider;
     public bool grounded;
     public LayerMask whatIsGround;
     // Use this for initialization
     void Start()
     {
         myRigidbody = GetComponent<Rigidbody2D>();
         myCollider = GetComponent<Collider2D>();
     }
 
     // Update is called once per frame
     void Update()
     {
         grounded = Physics2D.IsTouchingLayers(myCollider, whatIsGround);
         myRigidbody.velocity = new Vector2(movespeed, myRigidbody.velocity.y);
         if (Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0))
         {
             if (grounded)
             {
                 myRigidbody.velocity = new Vector2(myRigidbody.velocity.x, jumpforce);
             }
         }
     }
 }
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Answer by Kingofweirdos · Jul 04, 2017 at 01:54 AM

check that your script has the same class as the file that you are putting on the object

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avatar image Kingofweirdos · Jul 04, 2017 at 02:12 AM 0
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It has to have the same name, if that is not the problem it may be other scripts or your animations

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