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Unlit shader that supports lightmapping, such as Subway Surfers?
Hello!
I was trying to recreate the Subway Surfers environment for educational purposes, but I cannot seem to figure out how the Shadows are being baked.
Since the game is an infinite runner, I assume the level is generated at runtime using prefabs for sections of the environment. Moreover, the game is very well optimized, therefore I assume the shadows are baked beforehand in the prefab somehow.
Does anyone have an idea on how to bake good looking shadows in prefabs? Preferably using an Unlit shader that supports lightmapping. I tried using the default one in Unity, but I cannot seem to get the right result..
Thank you!
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