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Question by amirmohammadk · Jan 17, 2019 at 05:11 PM · 2d-physicsspringjoint

max stretch for spring joint2d

Hello, I'm making a slingshot using a spring joint 2d . and I want to set a max stretch for it by code.Thank you for helping. Here is my code :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class NewBehaviourScript : MonoBehaviour {
 
 
     public float maxDistance1 = 150;
     private SpringJoint2D rockjoint;
     public Transform rocktrans;
     public Transform rp;
     public Rigidbody2D rb2;
     public bool touching = false;
     public bool dragging = false;
     public bool finisheddrag = false;
 
     void Start()
     {
         
       rockjoint = GetComponent<SpringJoint2D>();
     }
     void Update ()
     {
 
         
         if (dragging == true){
             if(finisheddrag == true){
                 
             }else if (finisheddrag == false){
                 if (touching == true)
                 {
                 
                 }
                 else if(touching == false)
                 {
 
                             
                             Vector3 temp = rocktrans.position;
                             temp = Input.mousePosition; // modify the component you want in the variable...
                             temp.y = Input.mousePosition.y;//-60.3f; // modify the component you want in the variable...
                             temp.x = Input.mousePosition.x;
                             rocktrans.position = temp;    
                 }
             }
         }else if(dragging == false){
             rocktrans.position = rocktrans.position;
         }
     }
     void OnMouseDrag()
     {
         dragging = true;
 
         // and save the modified value 
     }
     void OnMouseUp()
     {
         finisheddrag = true;
         dragging = false;
         // If your mouse hovers over the GameObject with the script attached, output this message
         rb2.isKinematic = false;
         StartCoroutine(Example());
     }
     private void OnTriggerEnter2D(Collider2D other)
     {
         if (other.tag == "rp")
         {
             rockjoint.enabled = false;
         }          
         if (other.tag == "a")
         {
             touching = true;
         }  
     }
 
 
     IEnumerator Example()
     {
         
         yield return new WaitForSeconds(0.4f);
         rockjoint.enabled = false;
     }   
 
 }


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avatar image amirmohammadk · Jan 17, 2019 at 07:18 PM 0
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Hello @robertbu @Eric5h5 please help.

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