- Home /
How to make an enemy pace?
Hey guys so I am making my first 2D platformer and it is now time to add some bad guys to the map. How would I make an enemy that simply walks left and right by itself while also playing the two animations I made for the enemy. The first animation is the player just walking left and the animation is called Left. The second animation is called Right and is just a reversal of the other animation. When the enemy is walking left, I would like for it to play the "Left" animation and when it is walking right, I would like for it to be playing the "Right" animation. Thanks so much guys! Sorry I suck at this!
Answer by Mergster · Jul 03, 2017 at 09:53 PM
     public float speed;
 Rigidbody2D rbody;
 public float timer;
 Animator anim;
 public float directionx;
 // Use this for initialization
 void Start () {
     rbody = GetComponent<Rigidbody2D> ();
     StartCoroutine (Move(timer));
 }
 IEnumerator Move(float timer){
     while (true) {
         Vector2 targetVelocity = new Vector2 (directionx,0);
         rbody.velocity = targetVelocity * speed;
         yield return new WaitForSeconds (timer);
         Vector2 targetVelocity1 = new Vector2 (-directionx,0);
         rbody.velocity = targetVelocity1 * speed;
         yield return new WaitForSeconds (timer);
         //yield break;
     }
 }
}
That is one way do it. And then have the states transition to each other and match up the exit times.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                