Creating solid meshes and turning them into permeable with trigger
In my model there are integrated shells as meshes like martyoshka. They also contain some objects. I need to start from the verry inner shell. All of the shells should act like solid walls. However afrer hitting to 5 of the objects inside it, the shell should be permeable or it should dissolve. However I could not manage how to make this. I know that I should be use trigger for enabling to pass. Does anyone know how should I manage this model work the way I want?
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