Collider not turning into trigger when painted to a scene
I'm making a game were you have to hide from space ships as you collect parts. I want to be able to hide from these alien ships under the trees. I have added a sphere collider to the top of the tree and have changed it to a trigger, and am able to hide from the ships and still go through the tree tops. But after i make a new prefab and place it into the paint tree attribute to start placing the trees, the trigger no longer works and becomes a collider that i no longer can go through. i didn't have this problem when i had unity 4.6 but we updated to unity 5.3 and it no longer wants to work. if anyone has any ideas on how to have each tree be a trigger and react with our script, we could really use the help. Thanks
Answer by hexagonius · Mar 18, 2016 at 05:33 PM
It looks to me as if you're not the only one with the problem and that terrain trees work different from ordinary prefabs. In this post there's a lot going on considering terrain and trees, maybe something in here is helpful for you:
http://answers.unity3d.com/questions/650308/how-do-i-interact-with-terrain-trees.html
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