Tiled2Unity something about shadowraycasting
When I tried to use tiled2unity v9.13.1 for Unity 4.7.1 to import a tiled map, it gave me a few errors. The 5 errors I got were "The type or namespace name 'ShadowCastingMode' does not exist in the namespace 'UnityEngine.Rendering'. Are you missing an assembly reference... (2x I got that error). And I got Type 'UnityEngine.MeshRenderer' does not contain definition for 'shadowCastingMode' and no extension method 'shadowCastingMode' of type 'UnityEngine.MeshRenderer' could be found(are you missing an assembly reference?) Type 'UnityEngine.BoxCollider2D' does not contain a definition for 'offset' and no extension method 'offset' of type 'UnityEngine.BoxCollider2D' could be found(are you missing a using directive or an assembly reference?), and finally Type 'UnityEngine.CircleCollider2D' does not contain a definition for offset' and no extension method 'offset' of type 'UnityEngine.CircleCollider2D' could be found(are you missing a using directive or an assembly reference?).
Please help -thank you
Answer by Seanba · Mar 15, 2016 at 06:12 PM
Those flags on the model importer are not super-essential so you can probably get by with commenting out the line of code that is failing.
I probably overlooked version Unity 4.7.1 when putting together that version of Tiled2Unity. Apologies.
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