- Home /
OpenGL Android Help Please
I have a terrain in my game which is standard sized. I am developing for Android, using my Galaxy Player as a test device.
In 'Generic OpenGL ES1.1 Emulation' mode, my terrain is very 'blurry' and there are no billboard trees or grass. When exported using OpenGL ES1.1, it works on my Galaxy.
But when exported using OpenGL ES2.0, it doesn't work on my Galaxy. Also, Edit>Graphics Emulation>Generic OpenGL ES2.0 Emulation is grayed out. Is it Pro only?
Is there something wrong with my computer?
Windows 7 and Unity 3.5.5... My Galaxy Player 4.0, as far as I can tell, supports OpenGL 2.0. It runs most 3D games well.
Sorry if this post sounds blunt! Any help appreciated. Thanks in advance! (How do I change ansio levels?
Dave
Comment