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Is there a way to get URP working with Oculus Integration?
Unity Version: 2019.3.0f3
Okay, so for the last several months I have been trying to make a VR game in Unity. I want it to run fast and look good and so I have been using the LWRP or now URP. It worked great in the beginning but as more updates to Unity and the Oculus Integration have come out, I have been experiencing problems that should not be happening. Since my goal is to publish this app, I cannot use any other pipeline that comes installed with Unity, since it would take far too long for the app to open, meaning it could not be published.
Issues:
When built, the app will either: Not run at all and immediately go back to the library screen, get stuck on the three dot loading screen forever and then crash, or sometimes take a super long time to load and then only have one eye render.
Please help! Thanks.
Answer by dr3d · Jan 06, 2020 at 04:46 AM
Only One Eye Rendering is solved by setting Single Pass in Project Player's XR Settings
Also. ensure you've created a new UniversalRenderPipelineAsset and assigned that in your Project's Graphics and Quality Render Pipeline settings