Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by haimmoshe · Jun 19, 2017 at 06:24 PM · c#scripting problemscript.

How can display an object movement speed in Kmh or Mph ?

Kilometer per hour or/and Mile per hour. I display each camera movement speed. But if i want to convert the speed to kph or mph units ?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class UserInformation : MonoBehaviour
 {
     public Text cameraText;
     public Text cameraSpeed;
     public Text cameraOriginalPosition;
     public Transform target;
     public SwitchCameras switchcameras;
 
     private Vector3[] originalCamerasPosition;
     private Vector3 lastPosition;
     private Camera[] Cameras;
     private int cameraIndex = 0;
 
     // Use this for initialization
     void Start()
     {
         Cameras = switchcameras.cameras;
         if (Cameras.Length > 0)
         {
             originalCamerasPosition = new Vector3[Cameras.Length];
             for (int i = 0; i < Cameras.Length; i++)
             {
                 originalCamerasPosition[i] = Cameras[i].transform.position;
             }
         }
     }
     // Update is called once per frame
     void Update()
     {
         if (cameraIndex == Cameras.Length)
             cameraIndex = 0;
 
         if (Cameras[cameraIndex].enabled == true)
         {
             cameraText.text = Cameras[cameraIndex].name;
             float camSpeed = (Cameras[cameraIndex].transform.position - lastPosition).magnitude / Time.deltaTime;
             cameraSpeed.text = camSpeed.ToString();
             lastPosition = Cameras[cameraIndex].transform.position;
             cameraOriginalPosition.text = originalCamerasPosition[cameraIndex].ToString();
         }
         else
         {
             cameraIndex++;
         }
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by · Jun 19, 2017 at 06:34 PM

Since Unity uses meters as default, if you get the distance traveled every second, you will get meters/second. 1 m/s = 3.6 km/h. 1km/h = 0,621371 Mph

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by JxWolfe · Jun 19, 2017 at 06:32 PM

transform.x = 5. starting position x = 0 distance traveled 5 meters.

every transform value that is for vector3 is one meter. then math in the time into the equation for the mph/ kmh

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JxWolfe · Jun 19, 2017 at 06:34 PM 0
Share

best example is a default cube. It is one meter by one meter by one meter, then make another one and move it one over in the x, y, or z axis

avatar image tanoshimi JxWolfe · Jun 19, 2017 at 06:51 PM 0
Share

A default cube is simply 1x1x1, not 1m x 1m x 1m.

avatar image Orami · Jun 19, 2017 at 06:36 PM 0
Share

This will be completely dependent on the scaling within his game. We really can't tell what he is scaling to especially if it is a 2D game.

avatar image JxWolfe Orami · Jun 19, 2017 at 06:42 PM 0
Share

yes, he would have to scale the scene up or down to the m mark

avatar image
1

Answer by Orami · Jun 19, 2017 at 06:34 PM

This is completely dependent on the scaling in your game. Due to that fact there is no way to tell you how to do it. If you are using 1 unity unit as 1m you could take velocity/1000 to find kps multiply by 60 for minutes then 60 again for hours and then multiply by 0.621371 to get mph. You gotta figure out what 1m is equal to in game though that is on you not on us. Also how hard is it to google how to convert from kph to mph?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlexiFullerman · Oct 29, 2020 at 12:31 PM 1
Share

Hey Oriami, "how hard is it to google"? Hey genius not everyone has English and high speed internet to google all day, it's folks like you that ruined Stack with your attitude.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

346 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can i prevent from mouse to collide with thirdpersoncontroller ? 0 Answers

How can i lock the mouse cursor in the middle of the screen ? 1 Answer

Why InputField don't have the property text ? 2 Answers

How can i change the walls height and keep the size for example 100x100 but height 0.1 ? 1 Answer

How can i using a break point if a gameobject have a collider after added to it ? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges