Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Fuzyfalcon · May 25, 2014 at 03:03 AM · c#2dtriggerontriggerenter2d

What is the difference between these two scripts?

I am following a tutorial to make a simple 2d shoot 'em up. If I type out the script myself it does not work but if I copy and paste the script everything works as expected. The non-working script never seems to call OnTriggerEnter2d because I tried putting in print statements but they never appear. The only differences I can find are different placement of brackets, spaces and comments but I see no reason for differing behavior. This has been driving me up the wall and I would greatly appreciate any explanation for the differences in behavior between these 2 scripts.

Not working:

 using UnityEngine;
 
 public class HealthScript : MonoBehaviour
 {
     public int hp = 1;
     public bool isEnemy = true;
     public void Damage (int damageCount)
     {
         hp -= damageCount;
 
         if (hp <= 0)
         {
             Destroy(gameObject);        
         }
     }
 
     void OnTriggerEnter2d(Collider2D otherCollider)
     {
         ShotScript shot = otherCollider.gameObject.GetComponent<ShotScript>();
         if (shot != null)
         {
             if (shot.isEnemyShot != isEnemy)
             {
                 Damage (shot.damage);
                 Destroy(shot.gameObject);
             }
         }
     }
 }
 

Working:

 using UnityEngine;
 
 public class HealthScript : MonoBehaviour
 {
     public int hp = 1;
     public bool isEnemy = true;
     public void Damage(int damageCount)
     {
         hp -= damageCount;
         
         if (hp <= 0)
         {
             Destroy(gameObject);
         }
     }
     
     void OnTriggerEnter2D(Collider2D otherCollider)
     {
         ShotScript shot = otherCollider.gameObject.GetComponent<ShotScript>();
         if (shot != null)
         {
             if (shot.isEnemyShot != isEnemy)
             {
                 Damage(shot.damage);
                 Destroy(shot.gameObject); // Remember to always target the game object, otherwise you will just remove the script
             }
         }
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by AlucardJay · May 25, 2014 at 03:04 AM

Line 17 : OnTriggerEnter2D , capitol D . Always check spelling, capitols, and punctuation.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fuzyfalcon · May 25, 2014 at 03:51 AM 0
Share

Thanks, I knew it had to be something stupid and I was just missing it.

avatar image AlucardJay · May 25, 2014 at 03:56 AM 1
Share

No worries. Don't forget to mark the question as answered :

alt text

howtotickananswer.png (2.0 kB)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to detect in grid of objects if one is destroyed while beside adjacent objects without rigidbody? 1 Answer

my enemy is broken 1 Answer

Text on Enter Trigger / Text Delay 1 Answer

X number of collisions for destroy 3 Answers

Is Random.Range in this script causing performance issues? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges