Do I need to add a collider/rigidbody to a mesh that will be animated for visuals only.
Do I need to add a collider/rigidbody to a mesh that will be animated for visuals only.
I would like to know how animating a mesh without a rigidbody works behind the scenes. Does it slow down or it does not matter if I don't need any collision.
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                