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Question by Ziron999 · Mar 03, 2015 at 04:59 PM · c#navmeshobstacle

Navmesh Obstacle+Dynamic Pathfinding

here is a screenshot of my issue: alt text

The screenshot says it all but basically how would i do a check for the last tower being placed down by the mouse and make sure the path does not get completely cut in half?

navmeshproblem.jpg (163.3 kB)
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avatar image Ziron999 · Mar 03, 2015 at 05:45 PM 0
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A better visual representation to what i want is:

1 1 1 0 0

0 1 1 0 1

0 1 1 0 1

0 0 1 0 1

1 0 0 0 1

a 2d matrix...never went down this path in unity and don't really know how to do it.

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Answer by GalGof · Mar 09, 2015 at 09:35 PM

u can check for path separately of navmesh http://i.stack.imgur.com/KuxDu.gif

and seems there is no need for navmeshm as your field already divided to cells and u can easely find path without navmesh

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avatar image Ziron999 · Mar 15, 2015 at 03:59 PM 0
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ya but navmesh is by far the easiest solution when it comes to path-finding. but from what you are saying it just flat out isn't possible. no navmesh means no navmeshagent or navmeshobstacle. basically i would have to create my own AI, obstacles, & pathfinding at that point...where as previously it was 0 code to do this...:(

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