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Question by JannickL · Jun 23, 2016 at 06:50 PM · physicstransformpositionvector3

Terrain height -> loosing Players GO childs

Hey there, i'm trying to script a following pet but got a mistake i don't even get...

When i walk on y = 0, on the terrain ground than the pet is following really good, it's a Gameobject set as child from the Player Gameobject, when i walk down the terrain from a upper position the pet moves up.

Don't want to use Gravity in RB cause i got the same mistake with another object that has to work with kinematic.

Greets.

Ps: using a terrain from thrid party program.

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