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Question by
ChompIV · Mar 22, 2019 at 12:01 AM ·
carscript errordisableenableenable and disable script
Script isn't disabling?
Hi! I'm trying to make a script disable after the logic returns true. It isn't disabling though?? Does anyone see anything wrong with this script? Its all in one script (CarEngine)..
}
private void FixedUpdate()
{
if (currectNode == 1 && counter > 3)
{
isBraking = true;
Braking();
wheelRL.brakeTorque = 100000;
wheelRR.brakeTorque = 100000;
wheelFL.brakeTorque = 100000;
wheelFR.brakeTorque = 100000;
print("stop");
GetComponent<CarEngine>().enabled = false;
// disable scritp
}
else
{
ApplySteer();
Whole script here: https://pastebin.com/1xptk3FX
Comment
Answer by fre303 · Mar 22, 2019 at 04:44 AM
Try using this.enabled = false, or just enabled = false (they are the same thing).