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after click a GUI button from Menu to Game there are two screens
I created a scene called Menu and declaring it to go to my scene Game when clicking on a button called Play.
When clicking on the button, with an attached button script, the game loads, however, the game shows two background layouts.
Here is the Button script that I am using to go from my Menu scene to my Game scene.
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class btnNext : MonoBehaviour {
 public AudioClip btnClickedSound; //audioclip for buttons
 public Sprite btnActive; //sprite representing active state of button
 private SpriteRenderer spriteRenderer;
 private Sprite initialSprite;
 // Use this for initialization
 void Start () {
     initialSprite = this.GetComponent<SpriteRenderer>().sprite; //save object's sprite to an initial variable
     spriteRenderer = GetComponent<Renderer>() as SpriteRenderer;
 }
 /// Raises the mouse down event.
 void OnMouseDown()
 {    
     spriteRenderer.sprite = btnActive;
     PlayAudioButtons();
 }
 /// Raises the mouse up event.
 void OnMouseUp()
 {
     spriteRenderer.sprite = initialSprite; //reset the button sprite to its initial normal state
         UIAssistant.main.ShowPage ("CardReward");
 }
 void PlayAudioButtons()
 {
     GetComponent<AudioSource>().PlayOneShot(btnClickedSound, 0.5f);
 }
 
               }
Answer by dinostudios123 · Apr 10, 2018 at 06:18 PM
Sorry the script is the wrong type, on the line 25, the script is to have the following:
Application.LoadLevel("Game");
other than that, the script is correct.
Your answer
 
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