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Question by
MarekLg · Mar 10, 2018 at 03:39 PM ·
networkingmultiplayerremote
Remote Actions parameters: NetworkInstanceId vs GameObject w/ netId
What do you guys think is more efficient:
Passing a GameObject with a NetworkIdentity or a that Objects NetworkInstanceId to a remote action? I would guess the netId is the better choice but I wanted to hear other peoples opinions.
Cheers
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