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Why isn't my mesh collider for my Blender model working?
I have a 3D model that was made in Blender. I wanted to have a sort of polygon collider like in 2D and I saw that the mesh collider is what I was looking for. I put the mesh collider on my model, checked convex, checked inflate mesh, and set the skin width to 1. Now have a player that can look and move around. It also has a mesh collider, but it is a capsule with the same settings. The capsule collides with the floor, but not with the model. I'm thinking that you need a mesh for the mesh collider to work, but what mesh do I use for my model? Again it was made in Blender. Thanks in advance.
If you see the convex mesh Collider (green wireframe), it's working alright.
Check how you're moving them into another, maybe that's the fault.
What do you mean by "Check how you're moving them into another". Thanks for the reply.
I'm not quite following your setup Could you post a pic of your inspector with with the mesh collider attached?
There is simply no mesh specified in the $$anonymous$$eshCollider....
Answer by Bren0831 · Jul 03, 2017 at 02:54 PM
Are you using a mesh collider on your character? If so it has to be convex too. If you aren't then you should add a mesh collider on and make the mesh to a capsule.
But I don't want the collision of my character to be like a capsule. I want it to be like my character.
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