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Question by nogue2k · Jul 10, 2012 at 06:51 PM · loadlevelasyncloadlevelasync

Loading a level and waiting for an input.

Trying to load a new scene but dont show it right away.

Like a loader that waits for an input when its over.

i'm using

private bool carregar = false;

     IEnumerator LoadFase()
 {
     loadChallenge = Application.LoadLevelAsync("___Desafio2");
             
     while (carregar == false)
     {
             yield return 0;
         }
 }

but its ignoring the yield return 0; and loading the scene anyway.

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avatar image fafase · Jul 10, 2012 at 06:55 PM 0
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Is your function called? Shouldn't LoadFase be LoadFalse?

avatar image delstrega · Jul 10, 2012 at 06:59 PM 0
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Actually it doesn't matter how his function is named since he is probably calling it manually anyway.

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Answer by delstrega · Jul 10, 2012 at 06:55 PM

From the looks of it, it's not really possible: http://answers.unity3d.com/questions/137261/loading-level-async-without-switching-the-level-im.html

The only thing you can do is hide the scene behind a picture or something and reveal it, once the input occurs.

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avatar image nogue2k · Jul 10, 2012 at 07:11 PM 0
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Yeah, it sucks...

Let´s just hope Unity4 fixes this.

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