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This question was closed Nov 14, 2017 at 02:58 AM by ThoraxFluxa for the following reason:

The question is answered, right answer was accepted

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Question by ThoraxFluxa · Nov 14, 2017 at 02:32 AM · javascriptscripting problemscript.javascripting

Problem with simple JavaScript, No appropriate version of 'UnityEngine.Object.Instantiate' for the argument list '(UnityEngine.GameObject, UnityEngine.Vector3)' was found.

Problem with this script, am I just really stupid because I can't find the problem. #pragma strict

 var Health : int;
 var explosion : GameObject;
 var target : Transform;
 
 function DeductPoints (Damage : int) {
 Health -= Damage;
 }
 
 function Update () {
 if (Health <= 0) {
 Destroy(gameObject);
 Instantiate(explosion, target.position);
 }
 }
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Answer by Bunny83 · Nov 14, 2017 at 02:47 AM

Instantiate basically comes in two version. The first one just takes a source object reference of the object that should be cloned. The second version takes 3 parameters: The source object, a target position and a target rotation. You only pass two parameters to the method which is not possible as you either have to pass 1 parameter or 3.


So your missing the rotation of the object. If you don't want a particular rotation you usually pass Quaternion.identity.

 Instantiate(explosion, target.position, Quaternion.identity);


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avatar image ThoraxFluxa · Nov 14, 2017 at 02:58 AM 0
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Thx Fam, don't know why I passed that up.

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