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Question by kowbonez · May 12, 2018 at 08:52 PM · random.rangedropdownoptions

Generate a random number in a range based on dropdown item

I want to generate a random number in a range whenever a dropdown item is selected.

 if (Dropdown.option = "small")
 Debug.Log(random.range(10,100))
 else if (Dropdown.option = "moderate")
 Debug.Log(random.range(101,500))

I am currently only able to generate a random number when the value in the dropdown is changed.

 public class Random_Pop : MonoBehaviour {
 
     Dropdown pop_Dropdown;
 
     // Use this for initialization
     void Start() {
         pop_Dropdown = GetComponent<Dropdown>();
         pop_Dropdown.onValueChanged.AddListener(delegate {
             DropdownValueChanged(pop_Dropdown);
         });
     }
 
     void DropdownValueChanged(Dropdown change) {
         Debug.Log(Random.Range(50, 150));
     }    
     }

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Answer by kowbonez · May 12, 2018 at 09:19 PM

I found a quick solution to this, but it's not very elegant.

 void Start() {
         pop_Dropdown = GetComponent<Dropdown>();
         pop_Dropdown.onValueChanged.AddListener(delegate {
             DropdownValueChanged(pop_Dropdown);
         });  
         
     }
 
 void DropdownValueChanged(Dropdown change) {
         if (pop_Dropdown.value == 0) {
             Debug.Log("None Selected");
         } else if (pop_Dropdown.value == 1) {
             Debug.Log(Random.Range(10,50));
         } else if (pop_Dropdown.value == 2) {
             Debug.Log(Random.Range(45, 280));
         } else if (pop_Dropdown.value == 3) {
             Debug.Log(Random.Range(250, 755));
         } else if (pop_Dropdown.value == 4) {
             Debug.Log(Random.Range(735, 2500));
         } else if (pop_Dropdown.value == 5) {
             Debug.Log(Random.Range(1800, 8650));
         }
         //Debug.Log(Random.Range(50, 150));
     }
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