Question by 
               PictonicStudio · Mar 16, 2018 at 07:11 AM · 
                shader programmingbug-perhapsmesh rendererskinned mesh renderer  
              
 
              Skinned Mesh Render and Mesh Renderer have different results with same shader
I'm not sure if this is a bug. I'm using unity 2018.1.0b10. I've made a simple fresnel shader using Amplify Shader editor, and i get two different results with the different types of renderers.
 
                 
                unknown-1.png 
                (70.5 kB) 
               
 
              
               Comment
              
 
               
              It's the same mesh btw, its just the one on the right is skinned
 
               Best Answer 
              
 
              Answer by PictonicStudio · Mar 17, 2018 at 09:50 PM
The workaround I found after a while was that you have to change your import normal options to area and angle weighted on your skinned mesh 
 
                 
                capture.png 
                (142.9 kB) 
               
 
              Your answer